área de pesquisa
- A cybersickness review: causes, strategies, and classification methods
- An Augmented Reality Periscope for Submarines with Extended Visual Classification
- An augmented reality periscope for submarines with extended visual classification
- An Interactive Simulation-Based Game of a Manufacturing Process in Heavy Industry
- Comparison of Reinforcement and Imitation Learning algorithms in autonomous sailboat Digital Twins
- Cybersickness Analysis Using Symbolic Machine Learning Algorithms
- Esteban Walter Gonzalez Clua
- Estudo sobre Presença em ambientes de Realidade Virtual e Realidade Mista com interfaces hápticas
- EXPLORANDO O USO DE FOVEATED RENDERING DINÂMICO BASEADO EM MOVIMENTOS DO USUÁRIO
- FPVRGame: Deep Learningfor Hand Pose Recognition in Real-Time Using Low-End HMD
- Lighting Estimation on Mixed Reality Using Deep Learning
- Non-Homogeneous Denoising for Virtual Reality in Real-Time Path Tracing Rendering
- Non-homogeneous denoising for virtual reality in real-time path tracing rendering
- Realidade Virtual Pervasiva: Uma proposta conceitual
- SEGMENTAÇÃO DE BRAÇOS E MÃOS PARA PERSPECTIVA EGOCÊNTRICA BASEADA EM PSPNET E DEEPLAB
- Virtual look around: comparing presence, cybersickness and usability for virtual tours across different devices